🧩Custom Module: Dialogue Module
The Dialogue Module is an extension for DSL Forge designed specifically to support dialogue systems, branching choices, and conditional pop-up interactions.
It provides a scriptable, visual, and extensible solution for in-game narrative and dialogue.

✅ Module Features
Display character dialogue with template text and dynamic parameters
Present multi-choice menus for player selection
Support conditionally-filtered random pop-up options
Integrate with external UI systems via callbacks
Options support conditions, time limits, and metadata
✅ Main Commands
Say
Displays a line of dialogue from a character
Supports formatted templates and metadata
Perfect for story text and narrator prompts
Choice
Presents a choice menu with multiple selectable options
Subcommands:
Option: Define individual options with conditions, titles, and optional actions
TimeLimit: Set a time limit for making a choice
Character: Specify the speaking character
PopUp
Displays a random pop-up from multiple candidate options
Subcommands:
Option: Define conditional, titled candidates
TimeLimit: Set a response time limit
✅ Use Cases
Linear or branching dialogue systems
Quest dialogue trees
NPC interaction menus
Random event choices
Multi-language text template support
✅ Editor and System Integration
The Dialogue Module is used by registering it with the DSL Forge Interpreter
All commands are available in the visual editor
Command Encyclopedia auto-generates parameter docs and examples
Integrates with custom UI via asynchronous callbacks
✅ Design Philosophy
Empower writers and designers to define dialogue logic in text or visually
Decouple logic from UI presentation
Support version control, team collaboration, and future extensibility
Example User Script:
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